Sports and game program “Travel to the Islands”
Comic:
* What happens to the crow when she turns 7 years old? (The 8th will go).
*Why do village kids walk barefoot? (On the ground).
* Can an ostrich call itself a bird? (No, because he can't speak).
* What kind of comb can you use to comb your head? (Petushin).
* How many months of the year have 28 days? (All months).
* How to jump from a ten-meter ladder without hurting yourself ? (Gotta jump
from the bottom step).
* Which hand is better to stir tea? (It is better to stir the tea with a spoon).
Stop 3 – “Island of the Hardiest”
" Each participant jumps rope. Who takes longer?
Stop 4
– “Island of Artists”.
Now you have to show your creativity and draw a beautiful greeting card for your mom. What to congratulate? With whatever you want, come up with it yourself.
Stop 5 -
“Island of Fashion Designers”
.
Participants are invited to make a costume for one of the girls and comment on it.
Stop 6 - “Island of Artists”.
All participants are invited to participate in impromptu theater. Distribute the roles (animate and inanimate: kitten, 2 magpies, puppy, rooster, chickens, paper, wind, porch, sun, fence.)
Text of the skit (read by the presenter, the participating actors imitate)
“Today the kitten left the house for the first time. It was a warm summer morning, the sun
scattered its rays in all directions. The kitten sat down on the porch and began
squint in the sun. Suddenly his attention was attracted by two magpies who
They flew in and sat on the fence. The kitten slowly crawled off the porch and began
sneak up on birds. The magpies chirped incessantly. Kitten high
jumped, but the magpies flew away. It didn't work out.
The kitten began to look around in search of new adventures. Dul
a light breeze blew the piece of paper along the ground. The paper rustled loudly. Kitty
grabbed it, scratched it a little, bit it and, not finding anything in it
interesting, let me go. The piece of paper flew away, blown by the wind.
And then the kitten saw a rooster. Raising his legs high, he walked importantly
yard Then he stopped, flapped his wings and sang his sonorous song.
Chickens rushed to the rooster from all sides. Without thinking twice, the kitten rushed into
flock and grabbed one chicken by the tail. But she pecked the kitten so painfully that
he screamed a heart-rending scream and ran back to the porch.
Here a new danger awaited him. Neighbor's puppy falling on
front paws, barked loudly at the kitten, and then tried to bite it.
The kitten hissed loudly in response, released its claws and hit the dog on the nose.
The puppy ran away, whining pitifully.
The kitten felt like a winner. He started licking the wound
inflicted by chicken. Then he scratched behind his ear with his hind paw and stretched out
Travel game “Treasure Island”
Stage 1: GENERAL COLLECTION. Today our magical island is turning into Treasure Island and all the tribes will go in search of treasure.
The game will take the form of traveling through stations. At each station you will receive an envelope with a task, after completing which you will learn what to do next. To receive an envelope from the "station duty officer", you must give him the envelope with the previous task.
While traveling around Treasure Island, take your time - the main thing is to correctly guess the clue word, and it doesn’t matter at all who gets to the finish line first. Now let the tribal leaders receive the envelopes with the first task, but you will open them only on my signal, all at the same time. (Each squad receives an envelope)
...So, get ready! Attention, start!
Stage 2: TRAVEL THROUGH STATIONS (The first squad receives red envelopes, the second - yellow, the third - green.)
ENVELOPE CONTENTS
1. Red envelope No. 1, yellow envelope No. 5, green envelope No. 3.
Decipher the word and go to the door on which it is written: Draw each letter of the encryption to such a figure Keyword: SHIP
2. Red envelope No. 2, yellow envelope No. 6, green envelope No. 4:
Make a rectangle from pieces of a torn postcard, read the clue word and look for it on one of the doors. They are waiting for you there. Keyword: PENINSULA.
3. Red envelope No. 3, yellow envelope No. 1, green envelope No. 5:
Go to the teacher's room and call the phone ... - ... - ... . Options for answering a phone call from a counselor or person on duty at the phone in the director’s office:
a) “Well done! Not only did you dial the phone number correctly, but you also didn’t forget to say hello. The clue word is “bay.” Look for the door with this word written on it and go through it.”
b) “Your route is getting longer, and all because you are not polite enough to the person who was waiting for you by the phone. You will find out the clue word in the camp director’s office.”
4. Red envelope No. 4, yellow envelope No. 2, green envelope No. 6:
The fishermen caught two bulls and a sturgeon in a net, and they caught a flounder. Their catch is not bad at all. Count their catch! You must enter the door where this number is written.
5. Red envelope No. 5, yellow envelope No. 4, green envelope No. 2.
Take one of the letter bottles from the gym. The text of the letter from the bottle (to get it, someone from the tribe will have to climb a wall bars or a rope; other “obstacles” are possible): “They are waiting for you behind the door on which the keyword “BAY” is written.”
6. Red envelope No. 6, yellow envelope No. 4, green envelope No. 2.
It rushes quickly under the water, soars above the wave like a bird. He is a resident of warm seas, a faithful companion of ships.
Who is this? If you don't know, make up a word from the letters written on the cards. Keyword: DOLPHIN.
7. Envelope No. 7
All tribes will receive the treasure if the last key word is made from cards with letters. In the red envelope there are cards with the letters “D”, “U”, in the yellow “R”, “B”, in the green “F”, “A”. After the word “FRIENDSHIP” is made up from the cards of all three squads, at the station with that name, all participants in the game receive their share of the “treasure”. Sweets or fruits can be divided equally among all children, or a “Sweet Lottery” can be organized. If you play the game “Treasure Island” at the beginning of the camp shift, then a set of board games and sports equipment for each squad can become a treasure.
The “Journey Around the Island” ends with a festive disco or tea party.
Game program “Treasure Island”
Target:
organization of meaningful leisure; creating a cheerful mood that promotes the establishment of friendly relationships between children.
Tasks:
Educational: teach children to actively act together with each other, quickly make the right decision;
Developmental: strengthen children’s skills to compete in collective play activities; develop children's skills in working in groups; develop logical thinking, attention, memory, creativity, erudition; develop physical qualities such as strength, agility, speed, accuracy;
Educational: to cultivate a sense of collectivism, responsibility for one’s comrades; to unite the team through joint gaming activities.
Progress of the game program.
Presenter (in a pirate costume):
- Guys, I suggest you go on a journey that can be dangerous and long. What kind of journey do you think this is? (Slide 1)
— Our journey will be unusual. We need to reveal the secret of pirate treasures !
And who else but the pirates themselves will be able to cope with such a complex and dangerous task! Now I suggest you turn into pirates.
(Slides 2, 3)
(Children come to the table on which there are paints and brushes, paint each other’s faces with paints, and put on bandanas)
Presenter (in a pirate costume):
— I need 2 captains. (the presenter chooses himself)
Presenter (in a pirate costume):
- And now I propose to recruit 2 teams of pirates! (Slide 4)
(There are two types of black marks in the box. (Appendix 1) Children sit on benches. The pirate brings a box with marks. Children, one by one, pull out a mark and are divided into 2 teams, one team is tied with yellow ties, the other - green)
Presenter (in a pirate costume):
- We will sail on two ships. Each team must guess the name of their ship. And for this you need to solve puzzles. (Slide 5)
(There are drawings of 2 ships attached to the wall. Their names are closed. Each team receives a rebus. Having solved the puzzles, children will learn the names of the ships - “Luck” and “Success”) (Appendix 2)
Presenter (in a pirate costume):
- What do you think pirates should be like? (Bold, strong, courageous.) (Slide 6)
- You said everything correctly. And now we’ll check whether you, like real pirates, can stand up for each other and come to each other’s aid!
Game "Help each other"
(The game “Help Each Other” is played. There are cubes and newspapers on the floor. Children pair up.
In turn, each pair approaches the cubes, with one hand the children hold hands, and with their free hands they take 1 cube and try to wrap it in newspaper.)
Presenter (in a pirate costume):
- Well done, you have successfully passed this test. So, let's go. We are waiting to board the ships. To do this, you must climb onto the ship along the ladder. (Slide 7)
Game "Go to the ship"
(In front of each team there is a gymnastics bench. Children must crawl along the benches one after another.)
Presenter (in a pirate costume):
- Here we are on the ship. Let's sing a song to have fun sailing on the sea.
(Children stand in a circle. The phonogram sounds. Children perform the song “Cruise” with movements) (Slide
All material is in the document.