Didactic games on ecology for 2nd junior group


Didactic games on ecology for 2nd junior group

Didactic games on ecology for 2nd junior group.

1. “Where is the bunny hiding!”

Target:

describe, name plants based on their characteristic features and in connection with the environment. Write descriptive riddles and guess riddles about plants.

Rules of the game:

A plant can be named only after describing any of its characteristics one by one.

Progress of the game:

The game is played in the park, in the forest, in the square. A driver is selected from a group of children, the rest are divided into two subgroups. The driver hides the bunny under some plant (tree, bush) so that the other children do not see where the toy is hidden. Then the driver describes the plant (if it is difficult, the teacher helps). Whichever group guesses faster what plant the bunny is under, goes to look for it. For example, a toy is hidden under an oak tree. The leader asks the 1st subgroup a riddle: “This is a tree, it has a strong, mighty trunk” (Answers from the children of the 1st subgroup), to the 2nd subgroup: “The leaves of this tree turn brown in the fall” (Answers from the children of the 2nd subgroup) . Etc.

The description riddles continue until one of the subgroups guesses.

2. “Where does it grow?”

Target:

teach children to group vegetables and fruits, develop quick reaction to the teacher’s word, endurance, and discipline.

Rules of the game:

sort out the vegetables and fruits, and put some in the garden, others in the garden (imitation - pictures of a garden and vegetable garden). The team that quickly puts all the items in their places wins.

Progress of the game:

The children are divided into two teams: vegetable growers and gardeners. Vegetables and fruits (dummies can be used) are laid out on the table. At the teacher’s signal, children sort vegetables and fruits into the ones corresponding to the pictures. The team that finishes the job first wins. Children not participating in the teams check the correctness of the selection.

After this, the winning team is announced. The game continues with other teams.

3. "Our friends"

Target:

Expand children's ideas about the lifestyle of animals that live in the house (fish, birds, animals), about caring for them, about their homes, cultivate a caring attitude, interest and love for them.

Material:

lotto cards with images of animals: parrots, aquarium fish, hamsters, turtles, etc. Small cards depicting their homes (cage, terrarium, aquarium, box, etc.), food.

Progress of the game:

Lotto cards are distributed to the participants of the game; the presenter has small cards with the image turned down. The presenter takes any card and shows it to the participants. The participant who needs this card raises his hand and explains why this card is needed specifically for his animal.

To make it more difficult, you can add squats that are not related to these animals.

4. "Flower shop"

Target:

consolidate children's knowledge about plants (meadows, indoors, gardens), consolidate the ability to find the right flower according to the description. Learn to group plants by type.

Material:

you can use cards from the botanical lotto; you can take real indoor plants, but not very large ones.

Progress of the game:

The leader is selected, he is the seller (first the lead teacher, and then the child is selected according to the counting rhyme), the rest of the children are buyers. The buyer must describe the plant in such a way that the seller can immediately guess what plant he is talking about.

5. “The postman brought the parcel”

Target:

To form and expand children’s ideas about vegetables, fruits, mushrooms, etc., teach them to describe and recognize objects by description.

Material:

objects (dummies). Each is individually packaged in a paper bag. You can use riddles.

Progress of the game:

The parcel is brought to the group. The presenter (teacher) distributes parcels to each child. Children look into them and take turns telling what they received in the mail. Children are asked to describe what is in their bag using a description or a riddle.

6. “Edible – not edible”

Target:

to form and consolidate children's knowledge about vegetables and fruits and berries. Develop memory and coordination.

Material:

Ball.

Progress of the game:

The presenter names a vegetable, fruit, berry or any object, throws the ball to one of the participants, if the object is one of the given ones, then he catches it.

You can play with the whole group at once using claps (clap if the item is not one of the given ones).

7. “Wonderful bag”

Target:

To form and consolidate children’s knowledge about various natural objects (animals, vegetables, fruits, etc.). Develop fine motor skills of fingers, tactile sensations, and speech of children.

Material:

A beautifully designed bag, various toys imitating animals, real or fake vegetables and fruits.

Progress of the game:

The presenter holds a bag of objects, invites the children to come up one at a time and identify the object by touch without pulling it out, and name the characteristic features. The rest of the children must guess from its description what kind of object it is, which they have not yet seen. After this, the child pulls out an object from the bag and shows it to all the children.

8. “What comes first, what comes next?”

Target:

To form and consolidate children’s knowledge about the degree of ripeness of vegetables, fruits, the order of growth of various plants, living creatures (fish, birds, amphibians).

Material:

Cards with different order of maturity 3 – 4 – 5 cards for each item (for example: green, small tomato, brown and red), order of growth (seed, sprout, taller sprout, adult plant).

Progress of the game:

Children are given cards with different orders. At the leader’s signal, they must quickly find and line up in order with the required pictures in order.

9.Shop "Seeds"

Target:

Develop and consolidate children's knowledge about seeds of different plants. Learn to group plants by type and place of growth.

Material:

Sign "Seeds". On the counter, in different boxes with models: tree, flower, vegetable, fruit, in transparent bags, there are different seeds with a picture of this plant.

Progress of the game:

The teacher suggests opening a store selling seeds. The store will have four departments. Sellers are selected for each seed department. As the game progresses, child buyers approach the sellers and name their profession: florist, gardener, vegetable grower, forester. Then they ask to sell the seeds of the plant they described and the method of growing them (one per hole, one per furrow, “pinch”, seedlings).

10. “Everyone go home!”

Target:

To form and consolidate children’s knowledge of different plants (trees, bushes), according to the shape of their leaves (fruits, seeds). Reinforce the rules of behavior in the forest and in the park.

Material:

Dried leaves of various trees (seeds, fruits).

Progress of the game:

Before going for a walk with children, the rules of behavior in the forest (park) are reinforced. It is advisable to play the game in the fall (when there are already seeds and fruits), or in the summer (only based on the shape of the leaves). The teacher suggests going on a hike. Children are given leaves (fruits, seeds) of different plants (bushes, trees). Children are divided into groups. The teacher suggests imagining that each group has a tent under a tree or bush. Children walk through the forest (park), at the teacher’s signal “It’s raining. Everyone go home!”, the children run to their “tents”. Children compare their leaves, etc. with those that grow on the tree or bush to which they ran up.

11. “Collect mushrooms in a basket”

Target:

Develop and consolidate children's knowledge about edible and inedible mushrooms, about the place of their growth; about the rules of collecting in the forest.

Material:

Flat baskets, a model representing a forest, a flannelgraph, cards with mushrooms (edible, non-edible).

Progress of the game:

Children are given cards with mushrooms. The children’s task is to name their mushroom, describe it, where it can be found (under a birch tree, in a spruce forest, in a clearing, on a stump, etc.), what it is: edible, put in a “basket”, not edible, leave in the forest (explain Why).

12. “Which branch are the kids from?”

Target:

Develop and consolidate children's knowledge about trees, their seeds and leaves. Reinforce the rules of behavior in the forest and in the park.

Material:

Dried leaves of various trees (seeds, fruits).

Progress of the game:

Before going for a walk with children, the rules of behavior in the forest (park) are reinforced. It is advisable to play the game in the fall (when there are already seeds and fruits), or in the summer (only based on the shape of the leaves). Children walk through the forest (park), at the teacher’s signal “All children on the branches!”, Children run to their trees or bushes. Children compare their leaves, etc. with those that grow on the tree or bush to which they ran up.

13. “When does this happen?”

Target:

Clarify and consolidate children's knowledge about seasonal changes in nature and animal life in different seasons of the year.

Material:

Large lotto cards with a picture of any season. Small cards with models of signs of different seasons.

Progress of the game:

The game is played like a lotto. The presenter has small cards with the image turned down. The presenter shows a card with a model, the players say what it is and when it happens. The child explains why this card is needed specifically for him. The one who closes his card first wins. But the game continues until all participants close their cards.

14. “Guess by the description”

Target:

Develop and consolidate knowledge about the appearance of natural objects (animals, plants, fish, insects, etc.). Develop memory and speech.

Material:

Cards with various types of animals, fish, birds, insects, according to the number of participants or more.

Progress of the game:

Cards are distributed to children. Their task is to describe the object without showing it so that others can guess who is depicted on their card. You can use riddles.

15. “Let’s reap the harvest”

Target:

Develop and consolidate children's knowledge about vegetables, fruits and berries. Their place of growth (garden, vegetable garden, bed, tree, bush, in the ground, on the ground).

Material:

Baskets with models: vegetables, fruits and berries (one basket). Models of vegetables, fruits and berries, or lotto cards with vegetables and fruits.

Progress of the game:

In certain places in the group, pictures of a vegetable garden and a garden are placed, where dummies or cards are located. Children can be divided into two teams: gardeners and gardeners. At the leader’s signal, the teams collect the harvest in their basket with the model. Condition: You can only transfer one item at a time.

16. "Vegetable storage"

Target:

To develop and consolidate children’s knowledge about the external signs and characteristics of vegetables and fruits, their external signs for storage and preparation, and methods for preparing them.

Material:

Planar image of jars for pickling and compotes, barrels for sourdough, storage boxes, freezer. Sets of small cards with vegetables, fruits and berries.

Progress of the game:

Each child has a set of small cards with vegetables, fruits and berries. Divide the children into teams (depending on the number of children). Each team makes its own “preparations” from its own vegetables, fruits and berries.

Or, from the total number of small cards, teams (salt, ferment, fold for storage) choose which preparations require certain vegetables, fruits and berries.

17. "Zoo"

Target:

To form and expand children’s ideas about the nutrition of domestic and wild animals (birds, animals), to cultivate a caring attitude, interest and love for them.

Material:

cards of different animals, birds, insects, food, vegetables and fruits.

Progress of the game:

Children are encouraged to feed the animals at the zoo. The game is played like a lotto. The presenter shows cards with food and insects. The player who needs this card raises his hand and explains why this card is needed specifically for his animal or bird.

Ecological games for children 2 – 3 years old “Learning about the world while playing”

Description:

“Ecological games for children 2 – 3 years old “Learning about the world while playing”

The project is the development of a collection of interactive didactic games on the basics of environmental development of children 2–3 years old and is a practical application to a series of notes on joint play activities between parents and children on ecology “Learning about the world while playing.” The methodological development includes five sections of 15 didactic games, united by lexical topics: “Domestic Animals”, “Domestic Birds”, “Wild Animals”, “Insects”, “Plants”.

Age group : I junior

Features of students : the main type of activity is object-based play, thinking is visual and effective, the duration of children's attention on a game task is approximately 3 to 5 minutes, speech, fine motor skills and hand-eye coordination are not sufficiently developed. Preschoolers strive to communicate with adults and actively imitate them in movements and actions.

Project goal : development of initial ecological ideas about the world around us in children 2–3 years old.

Organization and holding of games

Equipment: interactive table “Intox”.

The duration of each game is from 3 to 5 minutes.

When performing game development tasks, children receive individual assistance from the teacher and parents.

Individual assistance from teachers and parents.

Tasks:

Educational field "Social and communicative development"

  1. Develop communication skills of children and parents in the process of collective educational games.
  2. Activate the interest of children and parents in joint cognitive and play activities.

Educational field "Cognitive development"

  1. Expand and consolidate children's knowledge on environmental topics.
  2. Develop children's cognitive activity.
  3. Develop attention, thinking, memory, visual and auditory perception.

Educational field "Speech development"

  1. Stimulate the speech activity of preschoolers, teach children to answer questions.
  2. Expand your vocabulary.

Educational field "Artistic and aesthetic development"

  1. To cultivate a love of nature and aesthetic taste.

In the educational field "Physical development"

  1. Develop fine motor skills of fingers and hand-eye coordination.

Relevance of the project

Currently, it is relevant to search for new directions and forms of work on environmental education of the younger generation, increasing parental competence in the formation of primary environmental ideas in children about the world around them.

In my work experience, I comprehensively apply information and communication technology, gaming technology, as well as research technology.

Thanks to joint play activities and completing developmental play tasks of the interactive project “Understanding the World by Playing,” children and parents learn together to acquire new environmental knowledge, communicate, experiment and solve creative problems. Interactive educational game tasks on environmental topics increase the effectiveness of classes with children, since they have a comprehensive effect on the processes of perception (visual, auditory and tactile), attention of preschoolers in connection with the simultaneous action of images, sound and movement of objects, are accessible and easy to use by children, and are designed with taking into account the age and psychological characteristics of pupils of the first junior group.

Interactive games can be used in classes with a group of children and in individual work.

Drawings of the project (author Isadskaya A.I.).

Pets

Game 1 “What do pets say?”

Goal: introducing children to the voices of pets, developing attention and memory.

Game description:

Children need to look at all the pets in the “Farm” picture and name them correctly. By clicking on the images of animals with your finger, listen and remember their voices. Teach children to answer the question “Who is this?” and onomatopoeia.

Game 2 “Whose mothers, whose children?”

Goal: to consolidate children’s knowledge about domestic animals and their cubs, to develop memory, speech and fine motor skills.

Game description:

The game character Sunny invites children to open all the images of domestic animals and their cubs, name the animals and remember the location. By pressing the balls with their fingers, which burst with a cheerful sound, children open pictures of animals. After covering the pictures again with balls, children need to remember where each mother had her baby and correctly open the paired pictures. Preschoolers open two balloons each. If they correctly find paired pictures (mother - cub), then two more balls are opened, if they are different, then they are closed. The game is repeated until all the pictures are correctly opened. After this, the children need to draw paths with their fingers across the clearing from each cub to their mother (Pencil tool). If they make a mistake, children can erase the wrong line with the Eraser tool. After completing the task, when you click on the “sun” picture, applause sounds from all participants in the game.

Game 3 “Which animal is the odd one out?”

Goal : development of thinking and speech.

Game description:

Children need to choose one extra animal from the pictures of animals proposed in the table, which does not match them according to the main feature, and explain the answer. The game is designed with a testing area. If you correctly select the extra picture (hare), a blue check mark is displayed and a cheerful sound signal sounds. If an incorrect picture is selected, a red cross is displayed and a corresponding sound signal sounds.

Poultry

Game 4 “What do poultry say?”

Goal : introducing children to the voices of domestic birds, developing attention, memory and fine motor skills.

Game description:

The task for the children is to look at all the poultry birds in the picture and name them. By clicking on the images of birds with your finger, listen and remember their voices. Learn to answer the question “Who is this?” and onomatopoeia. At the end of the game, children are invited to draw grains (using the Pencil tool) and feed the birds.

Game 5 “Which bird is the odd one out?”

Goal : development of thinking and speech.

Game description:

Children need to choose one extra bird from the pictures of birds proposed in the table, which does not match the others based on the main feature and explain the answer. The game is designed with a testing area. If you correctly select an extra picture and then press your finger on the picture, it disappears.

Game 6 “What first, what then?”

Goal : development of thinking, speech and fine motor skills of the fingers.

Game description:

Preschoolers need to arrange three pictures in a logical sequence: “egg”, “chicken”, “chicken”. Then check your answer using the transparent test area, which is pulled out by the Bottom Slide animation effect when you click on the gray triangle.

Wild animals

Game 7 “Who is hiding in the forest?”

Goal : development of attention and speech.

Game description:

Children need to carefully examine the picture “Forest” and find the wild animals hidden in it. Children successively “pull out” with their fingers images of forest animals (bear, hare, fox, wolf) from their hiding places: from behind trees, bushes. They name the animals and answer the questions: “Who is this?”, “What color is the animal’s fur?”, “Where is the wolf hiding?” “Where is the fox hiding?” and so on.

Game 8 “Guess the wild animal by its voice”

Goal : development of attention, auditory perception and memory.

Game description:

Children are invited to listen to the voices of wild animals in the forest and name them. Images of animals are hidden behind curtains. When the child answers correctly, the curtains open sequentially, so children check their answers.

Game 9 “Which animal is the odd one out?”

Goal : development of thinking and speech.

Game description:

Children need to choose one extra animal from the pictures of animals proposed in the table, which does not match them according to the main feature, and explain the answer. The game is designed with a testing area. When you correctly select an extra picture (goat) and press your finger on the image, the animal’s voice is heard.

Game 10 “Help the hare get to the carrot”

Goal : development of attention, fine motor skills.

Game description:

Children need to choose one of two paths that will lead the hare to the carrot. Guide the hare (drag the picture, holding it with your finger) to the carrot and let him “eat” it. When you press your finger on the carrot, the picture disappears.

Game 11 “Apples for the hedgehog”

Goal : learning the skill of sorting objects by color, developing speech and fine motor skills.

Game description:

Children are asked to help the hedgehog collect apples into two baskets: put all the red apples into the basket to the left of the apple tree, and put all the yellow apples into the basket to the right of the apple tree. The game is designed in such a way that red and yellow apples can only “get” into their own baskets. Green apples do not end up in either basket. This technique helps children independently correct their mistakes, if any.

Insects

Game 12 “Who hid in the flowers?”

Goal : development of attention, cognitive interest, speech and fine motor skills.

Game description:

Children are invited to conduct a small experiment: use a magnifying glass to find insects hidden in flowers. Preschoolers move the magnifying glass to each flower and find a butterfly, a beetle and a dragonfly there (the image of insects appears only with the help of a magnifying glass). Then the color of the insects and their number are called.

Plants

Game 13 “Magic Colors”

Goal : development of speech and fine motor skills of the hands, consolidation of knowledge of colors.

Game description:

Children are asked to name the plants and paint them using the Brush tool with paints located on the palette of the page (green, red and blue). When coloring, select the Brush tool, then switch to the Eyedropper, use the Eyedropper to determine the desired color (sample on the palette), this color will be assigned to the pencil.

Game 14 “What did the artist draw wrong?”

Goal : development of thinking, attention, speech and fine motor skills of the hands.

Game description:

By pulling the text task behind the “sun” picture tag, children are asked to guess what the artist drew incorrectly. You need to find absurdities and click on them with your finger in the picture: butterflies appear in place of the “wrong” objects, confirming the correct answer (animation of objects with the Smooth Enhancement effect is used).

Game 15 “Leaf path for the hedgehog”

Goal : development of thinking, attention and fine motor skills of the hands.

Game description:

The task for the children is to lay out a path for the hedgehog from leaves according to the pattern: 2 red leaves, 1 yellow, 1 green leaf. The game is designed with a retractable testing area for children to test themselves.

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