The game of checkers, along with chess, is rightfully recognized as one of the most intellectual games. It stimulates:
- mental activity of children;
- develops spatial imagination;
- trains attention and memory;
- develops logic;
- develops communication skills;
- instills perseverance.
When can you start learning to play checkers?
Kindergarten age is considered the most appropriate to begin a step-by-step learning of the rules of the game of checkers. The skills that a child will acquire as a result of the game: to calculate the situation several moves ahead, make important decisions and bear responsibility for them - qualities that will be very useful to him in adult life.
There are several variations of the game in the world - Turkish, English, Italian checkers. They differ in color palette, move options, number of fields and, accordingly, the number of pieces. Let's focus on classic Russian checkers.
Checkers game: rules
- The checkers board for the Russian version of the game consists of 64 squares, painted black and white; the checkers are also black and white. Before the start of the fight, all figures are placed in the bottom three rows against a dark background.
- All moves in the game are carried out only on a dark background.
- The advantage of the first move always belongs to the white pieces.
- The figure moves forward diagonally to any free cell.
- If the player touches a piece, then he must move to it.
- The moves between the opponents alternate.
- If there is an enemy piece in front of the checker, and the field is free after it, then it can be eaten by making a move both forward and backward.
- Walking in the other direction with this position of the pieces is prohibited, even if you expose yourself to a blow
- In one move, if the enemy pieces are positioned well, you can eat several checkers at once.
- If the player managed to reach the opposite end of the board, then he turns over his piece, it turns into a king.
- The queen can move diagonally forward any number of squares. The queen also has access to backward moves.
- Any figure can eat the queen, given the appropriate position.
- The first player to eat all of the opponent's checkers wins.
Progress of the lesson
Organizational stage. Motivation
Teacher: Hello, guys. You are candidates for the school checkers team. Today this event will reveal which of you will make it to the main team of the school team, and which will become a reserve athlete.
Today we have 2 teams - “Checkers Players” and “Checkers Players”. And you have to conduct an intellectual battle to determine the best of equals.
And our experts Andrey and Alexey, who have the first youth level in checkers, will evaluate your work.
Goal setting. Technique “Speculation”
Teacher: Today we have a lesson, the topic of which you will give yourself using words - hints on the board (over, checkers, conditions, king, victory).
Hint: the first word is “Conditions” (children answer).
So, the topic of our lesson is: “Conditions for the victory of checkers over the king”
You already know that queens are stronger than checkers. Do you want to learn how to defeat your opponent's king with your checkers, or how to break a game in which your opponent has two kings and you only have checkers? (WANT!)
Okay, then name the purpose of our lesson, using one of the helping words (on the board): “Repeat”, “Study”, “Let’s find out”, “Check”.
So, what is the purpose of our lesson? (3-4 people say their goal)
And our common goal is to study the conditions under which checkers are stronger than kings.
Updating knowledge
Intellectual warm-up questions for teams taking turns: 3 sec. - to the answer.
- Is it necessary to capture other people's checkers and kings? (Yes).
- Is it possible that none of the players will win the game? (Yes).
- What is the longest diagonal "a - h" called? (“Big Road”)
- What are the names of the diagonals “b - 2” and “g - 7” and connecting them? ("Double").
- What are the names of the diagonals “c – 6” and “f – 3” and connecting them? ("Tee").
- What are the parallel diagonals “b - 7” and “g - 2” called? (“Doppelganger”).
- What are the parallel diagonals “c – 3” and “f – 6” called? (“Threesome”).
- What are the parallel diagonals “5 – d” and “e – 4” called? (“Job”).
- What is the advantage? (Material and positional)
- Which advantage is more beneficial? (Positional)
The task “True or false?”
Answer “True” or “False” to the following statement:
- The queen will always defeat one checker (No).
- The queen will always win 2 checkers (No).
- 4 queens will always beat 1 queen (Yes).
- 3 queens will always beat 1 queen (No).
- 2 queens will always beat 1 queen (No).
- 3 checkers standing in front of the “high road” can lead to a draw (Yes).
- 4 queens will always beat 2 queens (No).
- A queen standing on the “high road” will not lose to two queens (Yes).
- A queen standing on the “high road” will not lose to three queens (Yes).
- The checker always helps his queen (No).
Main stage (new topic)
Working with the text “Extract from the rules of the game of Russian checkers” (“Insert” technique) -5 min.
Teacher:
Raise your hand those who put a “–” sign in the text. And now those who have the “+” sign. And those who have the “?” icon.
Okay, so you worked with the text carefully, which we will check now.
2 questions for teams on the content of the text (for evaluation by experts):
- Can one participant propose a draw more than once? (Yes)
- Is it possible to correct a checker during an opponent's move? (No)
- Is it possible to move a checker or king across the same square several times? (Yes)
- Is it possible to achieve a draw in five moves? (Yes)
Explanation and demonstration of the solution to a checkers problem with a positional advantage in simple checkers versus kings.
Teacher: White and black each have 5 pieces. Who has the material advantage? (Black has 2 queens and 3 checkers versus White’s 5 checkers).
Can White use the position to his advantage? (They can, with the only correct move f 2 on e3, forcing the black king to capture the white checker, and the white checker g 3 will capture all the black pieces.)
How to teach a child to play checkers?
- The first lesson should begin with familiarization with the playing field. Let the child first try to arrange the figures correctly on his own; if it doesn’t work, come to the rescue.
- No need to hurry. Play only when the child wants it.
- Don't let your baby become overtired. No matter how interesting your game is, it is necessary to take breaks for physical education.
- Praise, encourage your child, create a situation of success for him, point out the most successful combinations, inspire victories and new achievements.
- Don’t scold if your child doesn’t understand something or makes the wrong move, be more patient.
- Don't give in! If the child wins all the time due to the fact that you have successfully “arranged” everything, then there will be no sense in such a game.
Along with the classic game of checkers, you can teach your child to play “Chapaev” and “Ugolki”. These types of checkers are no less interesting and exciting.
Where to start learning chess
Learning the wisdom of chess should begin by purchasing a chessboard with pieces or installing a training program on a computer or tablet. To attract the baby’s attention, it is better to select figures of an unusual shape. After this, you need to start practicing as soon as possible, since without practice it is impossible to learn to play chess. To train a young chess player, you can use a computer curriculum with chess exercises.
Original chess
In textbooks, moves are indicated in alphanumeric form, for example, Rd6f-2f. It is deciphered as follows: the first letters mean the name of the piece - rook, the rest are the initial position and the final one, but often indicate only the final one (it’s faster to write this way). In order to correctly read such notes and make the appropriate moves, you need to have letters and numbers marked on the board.
Speech therapy presentation for a preschooler at the PMPK
If they are not there, then they must be written next to the cells: vertically - numbers, horizontally - Latin letters. However, self-instruction books from the “Chess for Beginners” series are not suitable for preschoolers.
Important! Teaching young children should begin with beautifully illustrated chess alphabet books or be taught and shown using the example of a chessboard with pieces.
Choosing a tutorial for children and beginners
When choosing a chess textbook, you need to take into account the age of the child. For preschool children, it is better to take a fully illustrated textbook, which simply and clearly shows how a particular figure should move and what the rules of the game are. For children aged 4 to 9 years, a textbook written by Anatoly Karpov is suitable. This small book, created in the form of a comic book, will introduce your child to chess.
A self-instruction manual for children and beginners, written by a famous grandmaster, will introduce you not only to the rules of the game, but will also help you correctly assess the situation. After studying this book, the child will be able to independently place and move the pieces correctly, and even perform simple maneuvers on the board.
However, a self-instruction manual for preschoolers can only teach the rules. Teaching a child to play and win takes practice. The more he plays, the better he understands the features of the game, learns to think, calculate steps (both his own and his opponent’s). Unfortunately, adults need to work and cannot spend all their time with children. A child can gain experience in a chess club of children just like him, under the strict supervision of a teacher.
Sign up for a chess club
You can enroll your child in a specialized section online or directly when visiting an educational institution. In government institutions, admission to the circle is free. Recruitment is carried out from September to May, but you can sign up online at any time.
Important! In addition to state ones, there are also private sections. Private sections are paid, but they may offer services that are not available in regular clubs. For example, individual lessons with a child, with the development of a training program specifically for her.
Features of the mug program for kids
Chess sections are mainly intended for school-age children, so it is located either in a school or in a palace of culture and sports. However, enrolling a preschooler in it will not be a problem, but only if the child is at least 4 years old. For preschool children who have zero knowledge of playing chess, they usually organize a separate place and install special 50-60 cm high chess sets for kids. Training and programs for developing interest in young children under 7 years old differ from programs intended for schoolchildren.
Cognitive development of younger and older preschoolers
The teacher does not so much teach as introduce children to the world of chess. He tells them interesting stories about chess and explains the rules. At the same time, children can perform simple manipulations with figures. In the first year or two of education, children are introduced to the history of chess and the characteristics of certain pieces. Complex techniques: fork, castling, checkmate and checkmate are taught later when children have mastered the basics.
Children's chess
Rules of the game "Corners"
- The player must place a house of checkers.
- One person posts at the top of the board on the right, and the second participant at the bottom left.
- The house is built in the form of a rectangle, 4 pieces are placed in length, 3 pieces in height.
- Using horizontal and vertical movements of checkers, the opponent must arrange moves for himself in order to quickly move all the components to the opponent’s place. You are allowed to jump over one, two or three checkers.
- You can stop the moves yourself at any time.
- The game will be considered over if one of the participants is the first to transfer all the checkers to the opposite place of the opponent.
Explain to your child the strategy for playing corners:
- You need to strive to make several jumps in one move - this way the checker will quickly move to the opposite corner and create conditions for “multi-jump” moves, placing one or more checkers so that you can “jump” over them.
- As soon as possible you need to remove the checkers from your corner, lining them up closer to the center. This creates a barrier that blocks enemy moves. The farther from your home you can place this barrier, the better.
- Try to line up checkers so that the enemy is forced to bypass your barrier in order to gain time.
Rules of the game "Chapaev"
- Each side must place checkers in horizontal rows, 8 pieces in each row.
- The opponent must click his finger on the chips to knock out everything from the opponent.
- The end of the game will be considered when all the opponent's pieces are knocked out.
- The opponent begins his move after one participant loses his piece or fails to knock out someone else’s.
- The player who was the first to knock out all the chips from the opponent moves one row higher in the second round.
In addition to its developmental value, playing checkers instills in children qualities that are important for their future life, such as the ability to think independently and bear responsibility for decisions made, and to deal adequately with failures and defeats. Since most children in preschool age are by nature very mobile and active and find it difficult to concentrate their attention for a long time, playing checkers develops in them such a quality as perseverance.
I hope the article was useful to you and you can easily teach your child to play checkers. I advise you not to forget about playing chess. Good luck!
Summary of the lesson “Miracle of Checkers” for middle-aged children.
Author: Konstantinova Daria Sergeevna
teacher at Children's Preschool Educational Institution "Kolobok"
Summary of the lesson “Miracle of Checkers” for middle-aged children.
Direct educational activity
“Miracle of Checkers”
Purpose:
Teach children to play checkers.
Tasks:
To consolidate children's knowledge about the game of checkers, to consolidate the rules of the game, the ability to use number as a result of measurement, to determine the equality of several groups of objects by number (the same number, 32, 12 each, the same number, equally, the concepts of even and odd numbers.
Exercise in the ability to navigate on a plane, consolidate concepts: vertical, horizontal lines, introduce the diagonal line, in the ability to create an activity algorithm.
Enrich children's vocabulary with new words: checkers player, tournament, partner, diagonal, draw.
Develop an interest in the game of checkers, the ability to be friendly and respectful towards each other, the desire to strive for success, and cultivate a sense of self-confidence.
Material:
Checkers.
Progress of activities:
— I want to inform you that this month in our city there will be a checkers tournament among children who go to kindergartens. Would you like to take part?
Then I suggest you start preparing for this tournament, remember everything we know about the game of checkers and consolidate the rules of the game.
I.
— Guys, how many of you know what a tournament is? (type of competition)
— What is the name of the person who plays checkers? (Checkers player)
- What should a checkers player be like? (Well-mannered, seasoned, kind, etc.)
— What do you need to play checkers? (Partner, checkers board, checkers, knowledge of the rules of the game)
Children present an algorithm.
- Who can play checkers? (Anyone)
— Who can be a partner for the game? (Anyone)
— How do partners greet each other at the beginning and end of the game? (Shake hands at the beginning and end of the game)
II.
— Guys, the checkers board is very unusual and is fraught with a lot of mysterious mysteries. Let's try together to unravel and declassify all the strange secrets of the magic board.
The children sit at the tables.
- I will ask you questions, and you try to answer them accurately, carefully peering at the checkers board, slowly studying it.
- What do you see on the board? (Identical small squares that alternate in color)
- How are they similar and how are they different? (Similar in shape and size, but different in color)
- “All in squares - white, black, checkerboard ...”
Count how many white and black cells there are? Boys count white squares, and girls count black squares. (White cells 32, black cells 32)
- What can be said about the number of black and white cells? (The same number, equally, 32 each, as many whites as there are blacks)
- I want to tell you that cells can be white and brown, white and green, white and red, but they are always called white and black.
What is the name of each of the squares or cells? (Field)
— Check, have you positioned your boards correctly?
Remember that the corner box on the right is always white, and the corner box on the left is always black.
- Do you know that the checkers board consists not only of square fields, but also of many different paths, paths, and they have different names.
What are the names of straight lines that go from left to right and right to left? (Horizontal lines)
- Count how many there are on the board? (8 horizontal lines)
- Now label each line with a number. The number is placed on the side to the left and right of the board. But we will only put it on the left. (performed with children)
- What are the lines that go from top to bottom and bottom to top called? (Vertical lines)
— Yes, and they are designated by numbers of the Latin alphabet. I suggest you draw one horizontal line with a blue pencil and one vertical line with a red pencil, and compare them in length.
—Which line is longer: horizontal or vertical? (Lines are equal)
- I suggest you play. To do this you need to split into two teams.
(Children take the numbers and divide them into even and odd)
— The evil wizard scattered the checker boards horizontally. We need to collect them, let's try! (Children do the task at the round table)
- Well done! You have defeated the evil wizard's cunning! But there are also lines on the checkerboard, they go diagonally - diagonal lines are certainly the same color. Our checkers will move only along black diagonal lines. Let's compare them by length. (Diagonal lines vary in length)
— You and I found out that horizontal lines are indicated by numbers, vertical lines by letters, these are the main lines. How are diagonal ones designated? Guys, diagonal lines are obtained from the intersection of vertical and horizontal lines, and are indicated by a letter and a number. For example, A1, L8.
— What else do you think is denoted by a letter and a number? (Cells - fields)
— Yes, each of the 64 fields has its own address, its own unique name. In checkers, it is customary to name the letter first and then the number.
Game "Find the field"
The teacher gives the children 2 chips with the address of the fields, and the children must find and place their chip in the correct field.
- So you got acquainted with the magic board and the place where checkers battles will be played out.
Physical exercise.
“And now I suggest you relax a little and play a game with magic palms.” Be very careful!
The teacher shows palms made of cardboard of different colors one by one,
purple - children freeze,
yellow - whispering,
red - they scream.
III.
— We have learned the secrets of the checkers board, but what else do we need to talk about? (about checkers)
Children sit at a round table.
— On which squares are the checkers located? (On black)
— How many checkers is given to each player? (12 checkers each)
— How are the checkers placed at the beginning of the game? (On three horizontal lines on each side)
"White squad, black squad,
Two armies are facing each other.
Strict order in a detachment alone,
Exactly the same in another squad"
— Which checkers by color start the first move? (white checkers)
— How to determine who should play what? (Using lots, in amateur games they simply hold 1 checker of a different color in both hands, and ask the partner to choose one of the two. Which checker he chose, that color is what he should play with)
IV.
— Any game, be it checkers or football, tennis or hockey, has its own rules of the game. Remember and name the rules that you know, and we will place them on the board.
Rules of the game
- Touched - go.
- With a “quiet move, the checker moves only forward”
- The queen can move in any direction and any distance.
- If the checker reaches the last horizontal line, it turns into a king.
- If there are several opponent's checkers along the path of the hitting checker, you need to hit them all.
- The shock stroke can be made both forward and backward.
- Capturing the opponent's checker is mandatory
Gentleman's rules.
- You should not give hints or distract your opponent’s attention.
- Don't laugh at someone else's loss.
- Remove checkers carefully, without unnecessary noise.
Conclusion: when playing checkers you need to behave like a well-mannered and cultured person.
— Guys, when is the game considered finished?
- if the opponent does not have a single chip left;
- if the opponent has chips, but cannot make a move, this happens when the checkers freeze;
- if the opponent admits himself defeated;
- in the event of a draw (this is the end of the game when no one is awarded victory)
V.: Remember that losing cannot be considered something shameful.
V.
- Guys, you are great! We went through the ABCs of the game of checkers and established the rules of the game.
- What if you don’t have a checkers board and checkers? (you can draw a checkerboard, and instead of chips take buttons, small caps, etc.)
- That’s right, but in order to quickly solve this problem, I’ll give each of you a checkers board, and you’ll choose the chips yourself.
- And now we will determine the champion, the strongest checkers player in the group. Forward to the victory!