Games for speech development in the senior group of kindergarten


Games for speech development in the senior group of kindergarten

Didactic games for the speech development of children in the senior group
“Find the extra word” Purpose:
to exercise the development of mental processes of generalization, abstraction, and identification of essential features.
Progress of the game.
Invite your child to identify the word that is redundant.
Read a series of words to your child. Each series consists of 4 words. 3 words in each series are homogeneous and can be combined based on a common feature, and 1 word differs from them and should be excluded. List of series of words: 1. Old, decrepit, small, dilapidated. 2. Brave, angry, daring, daring. 3. Apple, plum, cucumber, pear. 4. Milk, cottage cheese, sour cream, bread. 5. Hour, minute, summer, second. 6. Spoon, plate, pan, bag. 7. Dress, sweater, hat, shirt. 8. Soap, broom, toothpaste, shampoo. 9. Birch, oak, pine, strawberry. 10. Book, TV, radio, tape recorder “Is this true?” Goal:
development of auditory attention, activation of the verb vocabulary.
Progress of the game.
Children are read a poem containing absurd situations.
Children must answer the question: “Is this true? – after each sentence and prove why they think so. For the correct answer they get a chip. The one who gets the most chips wins. Is this true? They collect cheese from the bushes. Cows are grazed with hares. Oxen are being milked in the meadow. The bear starts dancing. The pumpkins began to sing songs. Mowers are mowing the forests. There is dew on the snow. Is it true that once an umbrella saved us from the rain? Why does the moon shine on us at night? What don't children like sweets? L. Stanch “The Fourth Extra” Purpose:
to teach to establish the similarities and differences of objects according to essential features, to consolidate generalization words.
Progress of the game.
Four pictures are laid out on the table, three of them belong to one thematic group, and the fourth to some other group.
The children are given a task: look at the pictures and determine which one is the odd one out. Turn over the wrong picture, and name the remaining ones in one word.” Each participant eliminates the extra picture in turn. If he makes a mistake or does not complete the task, his version is offered to the next player to complete. For each correct execution they give a chip. The one who collects the most chips wins. A series of pictures for the game: 1. Shirt, shoes, trousers, jacket. 2. Apple, gooseberry, currant, raspberry. 3. TV, wardrobe, chair, bed. 4. Cuckoo, owl, butterfly, magpie. 5. Plate, bread, pan, spoon. 6. Chamomile, birch, spruce, poplar. 7. Tomato, cucumber, carrot, plum. 8. Cap, beret, hat, sock. 9. Axe, saw, handle, plane. 10. Bear, fox, teddy bear, hare. “Right or wrong?” Goal: learn to find grammatical errors. Progress of the game.
“Do you think it’s possible to say that?”
1. Mom puts a vase of flowers on the table. 2. When they want to buy something, they lose money. 3. Grandmother and grandfather live under the house on the edge of the forest. 4. There is a beautiful carpet on the floor. “Why are the sentences inaccurate? – the teacher additionally asks the children. “Unravel the words” Goal: learn to compose sentences using these words. Progress of the game. The words in the sentence are mixed up. Try to put them in their place. What will happen? Suggestions for the game: 1. Smoke, coming, pipes, from. 2. Loves, little bear, honey. 3. Standing, in a vase, flowers, in. 4. Nuts, in, squirrel, hollow, hiding. “Find the error” Purpose: to teach how to find a semantic error in a sentence. Progress of the game. “Listen to the sentences and tell me if everything in them is correct. How should the sentence be corrected? 1. In winter, apples bloomed in the garden. 2. Below them lay an icy desert. 3. In response, I nod my hand to him. 4. The plane is here to help people. 5. I soon succeeded by car. 6. The boy broke the ball with glass. 7. After the mushrooms there will be rains. 8. In spring, the meadows flooded the river. 9. The snow was covered with a lush forest “Explain why...” Purpose: to teach correctly, construct sentences with a cause-and-effect relationship, develop logical thinking. Progress of the game. The facilitator explains that the children will have to complete the sentences that the facilitator begins to say using the word “because.” You can select several options for one beginning of a sentence, the main thing is that they all correctly reflect the reason for the event stated in the first part. For each correctly executed continuation, players receive a chip. The one who collects the most chips wins. Unfinished sentences for the game: Vova got sick... (got a cold) Mom took an umbrella... (it's raining) The children went to bed... (late) I'm really thirsty... (hot) The ice on the river melted... (warm) The trees swayed a lot... (the wind is blowing) It became very cold... (it started snowing) “Say a word” Goal: to reinforce the use of nouns in the genitive plural in speech. Progress of the game. Familiar lines of poetry are read aloud to children, without finishing the last word. (This word is in the genitive plural). Children add the missing word and receive a chip for each correct answer. The one who gets the most chips wins. *** I give you my word of honor: Yesterday at half past six. I saw two pigs. Without hats and... (shoes) *** Wait, wasn't it for you Last week. I sent two pairs of Excellent... (galoshes) *** Robin Bobin Barabek. Ate forty... (man) *** He said: “You are a villain, You devour people, So, for this my sword - Your head from... (shoulders) *** Ant, ant Does not regret... (bast shoes) *** Where is the killer , where is the villain? I’m not afraid of him... (claws) -5- “It flies, not a bird” Purpose: differentiation of the concepts of “birds” and “insects”. Progress of the game. The presenter asks riddles about birds and insects. Children solve the riddles and explain which thematic group this animal belongs to. If the answer is correct, the presenter gives the child a chip or a symbol of that animal. The one who collects the most chips wins. Before the game, the presenter reminds the children of the identifying characteristics of birds: they have feathers, beaks, claws, wings, they build nests and hatch chicks, they can sing, they are big. Insects are small, have six legs, do not hatch chicks, and have no feathers. In the dark dungeon, the maidens are beautiful. Without thread, without knitting needles Knitting. (Bees in the hive) *** Red paws Pinching the heels (Goose) *** Black, agile, Shouts “krak”, Enemy of worms. (Rook) *** Not an animal, not a bird, But a nose like a knitting needle. (Mosquito) *** Appeared in a yellow fur coat. Goodbye, two shells. (Chicken) *** A bird flew, Not feathered, not winged, Long nose, Thin voice. Whoever kills her will shed human blood. (Mosquito) Many craftsmen cut down a hut without corners. (Ants) *** A little boy in a gray shirt scurries around the yards, collects crumbs, spends the night in the field, steals hemp. (Sparrow) *** In a clearing near the fir trees, The house is built of needles. It is not visible behind the grass, but there are a million residents in it. (Anthill.) *** There is a palace on a pole, There is a singer in the palace, And his name is... (starling). *** I buzz, I buzz, I sit on a branch, I keep repeating the letter Z, Knowing this letter firmly, I buzz in the spring and summer. (Beetle) *** Vereshchanya, white-sided. And her name is... (magpie). *** The flower was sleeping and suddenly woke up: He didn’t want to sleep anymore. He moved, perked up, soared up and flew away. (Butterfly)

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"Pack your luggage"

Generalization and grouping by characteristics

To begin, prepare cards with images of various objects in such a way that at least every 3 (or more) of them relate to the same topic or can be generalized according to some characteristic (food, toys, everything green, everything soft, found only in winter) . There should be as many thematic features as there are participants playing, plus 1-2 “spare” ones. Give each player a basket (box, suitcase). Hide the cards in an opaque container or turn them upside down.

Tell the children that soon you will go to a distant magical land. Everyone can take with them in their luggage only those things that have some common feature. Invite the first child to draw one card at random. Discuss with the children the properties of this object, its purpose, remarkable features, differences. The first card will go into the first player's "suitcase".

The second child pulls out his card. The discussion is repeated. Work with your children to determine whether this item is in the same category as the first. If yes, the first player takes the card. If not, the second person puts this item in his “baggage” and passes the turn to the next participant.

The game continues until each child has 3 items in their suitcase (or more if you have selected more than 3 thematic cards of each type for each player).

"Shifters"

Selection of antonyms

The game is dynamic, suitable for working with the ball (throwing it to each other, calling the word), relay races, jumping, etc.

The presenter calls the word and hands the child the ball (or performs another action). In response, the child must name the word that has the opposite meaning as quickly as possible. Players can give each other hints, developing an active vocabulary together.

"Journalists"

Formulating questions, using verbs

Tell us that today the children will work as journalists and interview each other. Prepare two chairs, as in a real TV broadcast, an improvised microphone and call the first pair of participants.

For each, prepare a certain topic, event or phenomenon about which you can tell what exactly it does. Whisper the topic (in one word) into the ear of the “journalist” and offer to “take an interview” - make up the question “What does it do?” with the hidden word. The second child will have to answer the question, remembering the skills, abilities and capabilities of the hidden noun.

Example: Sun. “Tell me, what does the sun do? – The sun is shining, warming, rising, shining.

Dog. “Please tell us what the dog is doing? – Barks, bites, growls, guards.

After the interview is over, the floor is given to the “guests in the studio,” other children, asking them to come up with other verbs related to this noun. Then the participants change roles, repeat the game with other words, and then give way to the next pair. The guest who names the most verbs (both as a player and “from the audience”) is awarded a prize.

What to do if a 3-year-old child speaks only the first syllables of words

"Interpreters for Chinese tourists"

Selection of synonyms

Tell your children that it is sometimes very difficult for a person who does not know the language well to understand the meaning of certain words. And words that are similar in meaning can come to the rescue.

Introduce the children to a doll (bear, etc.) that came to visit from another country - China. She doesn't know Russian well because she just started learning it. She needs help to understand some Russian words.

Show children cards with the definitions of different words (or say them out loud) and offer to explain their meaning to a foreigner using just one word. Involve all the children in the game - let them come up with synonyms collectively.

Speech games for children 5-6 years old

Middle preschool age is marked by new achievements in speech development. An increase in the active vocabulary (from 2500 to 3000 words) allows the child to express his thoughts more accurately.

But the growth of vocabulary and the desire to use complex sentences in speech often lead to difficulties and grammatical errors.

Therefore, at this stage of preschool age it is necessary to use games to develop coherent and dialogic speech.

Games for the formation of coherent speech

Speech is a way of conveying your thoughts. Therefore, it is very important to teach a preschooler to express his thoughts to his interlocutor in such a way that a new statement continues and complements the previous one, so that the message is filled with semantic content. The proposed games will help in the formation of those skills on which the development of coherent speech in preschool children is based.

  1. "Sad bunny." Goal: to teach how to explain the meanings of words and write short stories. Pick up a toy bunny and tell your child a fairy tale: “Once a bunny who lived in the forest with his mother heard about the New Year. He became interested to know what it was? He asked his mother, his friend Little Bear, and even his grandfather Hedgehog. Nobody could tell him. Now he sits and cries. Explain to the bunny what kind of holiday this is?” Note: The plot and toy change in each game.
  2. “Two Cards” is a game of making sentences with given words. Show your preschooler two cards with pictures and ask them to say something using words that represent the objects depicted on the cards. For example, the cards show a bicycle and a plate. You can make a sentence: A bicycle with a flower is drawn on the bottom of the plate.
  3. “Choose the right word.” Goal: to learn to use words correctly in composed sentences. Say the beginning of the phrase, inviting the preschooler to continue it. For example, “Vova’s red... (balloon) burst, and he... (cryed).” Or: “Sitting high on a tree and cawing... (a crow).”

Games for the development of dialogic speech

At the age of five, communication with peers actively develops. The use of dialogic speech becomes especially important for children. But preschoolers still don’t know enough about it. Dialogue-developing games and exercises that can be practiced both in the middle group of kindergarten and at home come to the rescue.

  1. "Interesting day." Goal: development of narrative, dialogic speech skills. On the way home or at dinner in the evening, ask your child to tell you how he spent his day, what was especially interesting. Ask questions sequentially, encouraging the child to speak and listen to the next question. Be sure to tell us how you spent your day. This tradition will help the child structure his thoughts, teach him to choose the main thing, instill the skill of narrative speech, and strengthen the ability to conduct a dialogue.
  2. “What can an object tell?” — the game develops verbal logical thinking and dialogical speech. Name an object and ask the child what this object could tell about itself if it could speak. For example, what would a tree, a shovel, the sun say...
  3. "Where is the mistake?" - one of the favorite children's games, which encourages you to listen carefully to your interlocutor and develops the ability to determine the meaning of the text. Voice the proposal to the child, and then ask if everything is correct. If he finds errors, let him correct them.

Games for the formation and development of grammatical structure of speech

“Words head over heels”

Drawing up phrase patterns and structuring sentences

Divide the group into threes. Each child will represent a specific word. Explain to children their roles. Then tell the remaining participants about them.

Example:

Today we will call Dima “kitten”. Natasha uses the word “wants”, and Katya uses the word “sleep”. Children, stand next to us so we can read you.

Children “read”: “The kitten wants to sleep.”

Invite the children from this trio to change places (“turn somersault”, you can accompany the rearrangement with jumps). Read the new result: “The kitten wants to sleep, the kitten wants to sleep, the kitten wants to sleep, etc.)

In the next group, suggest not changing the first word and continue the story about the kitten. For example, “The kitten takes the pillow,” etc. Each time, read the entire phrase, discuss whether its meaning has changed due to the rearrangement of words, whether it is clear, whether it sounds in Russian.

“Guess which one?”

Agreement between nouns and adjectives

Children are sequentially offered the names of various objects and asked a question about their properties: “Which one?”, “Which one?”, “Which ones?” You can play with a ball, throwing it from an adult to a child for each question and answer, passing a toy to each other in a relay race (the next player comes up with a new epithet for the hidden word), clapping or illustrating the game in some other way. The set of nouns is selected randomly or according to the topic of the lesson.

A cap. Which? – Winter, warm, woolen, knitted...

Boots. Which? – Blue, comfortable, elegant, leather...

Sun. Which? – Hot, bright, distant, big...

Dreamers

Development of speech activity, imagination

All participants sit in a circle. An adult holds a small toy (ball, pebble, stick) in his hands. He asks the neighbor on the right the first word. For example, “treasure”. The second player needs to come up with a coherent sentence with this word. “The children found a real treasure in the basement of the old house.” For a well-thought-out, detailed sentence, the player receives a relay toy, a pebble, etc. Next, he thinks of the next word for his neighbor on the right. Tom will have to come up with his own sentence with a new word, connecting it in meaning with the previous one to make a story. After completing the circle, players remember the resulting story.

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