Card index of didactic games for children of the 2nd junior group
Kiryanova Lyudmila
Card index of didactic games for children of the 2nd junior group
Game "Find a Pair"
Target.
Teach children to select objects of different proportions according to a pattern, consolidate knowledge of primary colors, develop memory and attention.
Equipment
. Images of mittens and scarves in blue, green, red and yellow.
Progress of the game.
The teacher shows dolls in hats (blue, green, red and yellow) and asks the children to choose mittens and scarves of the same color for them. Images of scarves and mittens are laid out scattered on the table. The dolls are seated on chairs around the table. The teacher shows the children how to select warm clothes for the dolls. Then he asks you to complete the task of dressing your doll yourself. Several people can take part in the game. Then the task is completed to see who is the first to assemble a kit for their doll.
Game "Cut pictures"
Target.
To form in children ideas about the holistic image of an object, to teach them to correlate the image of the idea with the holistic image of a real object, to fold a picture cut into 4 parts.
Equipment. Cut pictures from 4 parts. Items and toys that match those in the pictures.
Progress of the game.
In front of the children are cut-out pictures depicting a familiar object (apple, car, tumbler, doll, ball, etc.). The teacher asks the children to put together a picture from parts so that they get a whole object. At the end of the task, children are offered two objects to select and correlate (for example: a car and a tumbler, which they compare with the image.
The child who first collects the cut picture wins.
Game "Collect beads"
Target.
To develop coordination of the actions of both hands of the child, an emotional attitude towards the result of their activities. Encourage children to group objects based on color.
Equipment. Colored ropes and rings in blue, red, yellow and green.
Progress of the game.
The teacher shows the dolls to the children and says that they are going to a holiday, but the dolls do not have beautiful beads, and they really want to be beautiful. The teacher puts beads on the dolls, but there aren’t enough of them for everyone. What to do? The dolls are very upset. Then the teacher shows a box with rings and strings, and offers to help the dolls and make beads for them. The teacher explains that you need to put rings on the rope of the same color as the rope itself, for example, on a red rope - red rings, on a blue rope - blue rings, etc.). The ends of the ropes are connected by the teacher. Multi-colored beads are put on dolls. The dolls are happy and say thank you to the guys.
Game "Guess what to do"
Target.
Teach children to correlate the nature of their actions with the sound of the tambourine. To develop in children the ability to switch auditory attention.
Equipment
. There are 2 flags for each player.
Progress:
Children sit in a semicircle. Each person has 2 flags in their hands. The teacher begins to ring the tambourine. If the tambourine rings loudly, the children raise the flags up and wave them; if it is quiet, they keep their hands on their knees.
Game "Sun or Rain?"
Target.
Teach children to perform actions according to the different sounds of the tambourine. To develop in children the ability to switch auditory attention.
Progress:
The teacher says to the children: “Now you and I will go for a walk. Want to? Then, let's go for a walk. Look, it’s not raining, the weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring the tambourine, so that it will be more fun for you to walk to its sounds. And when it starts to rain, I will start knocking on the tambourine, and when you hear the knock, you should run into the house. Listen carefully when the tambourine rings and when I knock on it.”
Game "Butterfly, fly!"
Target.
Achieve long, continuous oral exhalation.
Equipment.
5 bright paper butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. The cord must be pulled between two posts so that the butterflies hang at the level of the face of a standing child.
Progress:
Children sit on chairs. The teacher says: “Children, look how beautiful the butterflies are: blue, yellow, red! There are so many of them! They look like they're alive! They can fly. (Blows on them.) Look, they flew. Now try blowing on them yourself. Who will fly further? The adult invites the children to stand one by one next to each butterfly. Children blow on butterflies. The game is repeated several times until all the children blow on the butterflies. It is necessary to ensure that children stand straight and do not raise their shoulders when inhaling. You need to blow only on one exhalation, without taking in air, while the child’s cheeks should not puff out, and the lips should be slightly pushed forward. Each child can blow for no more than ten seconds with pauses, otherwise he may become dizzy.
Game "Let's get to know each other!"
Target:
strengthen children’s ability to make acquaintances, say their name, and use polite words in their speech.
Equipment: doll.
Progress of the game
A new doll “came to visit” the children. She wants to meet.
Educator: “Guys, a doll came to visit us. Let's get acquainted, my name is Lyudmila Gennadievna, and yours? Very nice!". Children one by one approach the doll and say their name. Anyone who gets to know the doll can get to know the children of the group.
Game "Evaluate the action."
Target:
develop children's ideas about good and bad deeds based on plot pictures; characterize and evaluate actions; cultivate kindness and sensitivity in children.
Equipment:
story pictures.
Progress of the game
Children play in pairs. The teacher offers each pair a story picture. Children look at the picture, describe what they see and evaluate the action. For example: two children take turns saying: “The boy took the doll from the girl, the girl is crying. The boy did something bad, you can’t do that.”
Game "What are the names of family members."
Target:
strengthen children’s ability to clearly name all members of their family; develop memory, coherent speech; cultivate love for your family.
Progress of the game
Children stand in a circle and take turns naming their family members. For example: “I live with my mother Marina, father Dima, brother Zhenya. I have grandmother Lyuda, grandmother Lena, grandfather Misha and grandfather Gena.”
Game "Yes or no".
Target:
to form in children a desire to protect their health and the health of other children; teach to understand: what can be done and what cannot be done.
Progress of the game
Educator: “Guys, I will name situations for you, and you, if you can do so, will clap your hands, if not, you will stomp your feet. For example: you can play with a ball on the road; you can sit upright at the table; You can talk while eating; do not wash your face in the morning; you cannot handle sharp objects; you cannot play with matches; you need to wash your hands after returning from a walk, etc.
Game "Compliments".
Target:
teach children to compliment each other; develop speech and thinking; cultivate friendliness.
Progress of the game
Children stand in a circle and hold hands. The teacher turns to the child standing to her right: “Sasha, you are so polite today!” Next, Sasha turns to the child, whom he holds by the hand on the right. If a child finds it difficult to give a compliment, then other children help him.
Game “All professions are needed, all professions are important.”
Target:
consolidate children's knowledge about professions; bring to the understanding that all professions are necessary and important; develop memory, attention, thinking.
Equipment: pictures with professions of adults.
Progress of the game
The teacher shows pictures of adults’ professions and invites them to look at them, name the profession and talk about its importance and usefulness. At the end of the game, the teacher, summing up, says that all professions are necessary and important.
Game "Who needs what for work."
Target:
consolidate and clarify children’s knowledge about adult professions; find items needed for a specific profession; develop memory, intelligence, thinking.
Equipment:
large pictures with the professions of adults (cook, doctor, driver) and small cards with the items needed for these professions.
Progress of the game
There are large pictures of adults' professions on the chairs, and cards with the items needed for these professions are scattered on the rug. The teacher invites the children to take one card on the floor and go to the picture with the profession for which this thing is needed. Children explain why they approached this or that picture with a profession.
Game "Extra item".
Target:
teach children to identify an extra object by color; develop visual memory and thinking.
Equipment:
red triangles and squares of different sizes; blue circles of different sizes.
Progress of the game
The teacher places geometric shapes on a typesetting canvas, and the children name them. Then the teacher asks the children to name the extra object and explain why it is extra.